LOD management demo
This is a simple lod testing example. It is based on Unity3d v.4 Pro buit-in LODGroups and the runtime access to that.
I was just making an automated tool for the creation of the big LOD based scenes from thousands of mesh pieces and just needed an experimental way to determine the LOD ranges to put into LODs.
Here is what I have ended up with:
Click on the image to open the WebPlayer.
Move the slider and see what is going on. Obviously the ranges can not overlap and that is why manipulating with the top sliders is also moving the positions of the sliders below.
Of course in the normal work scenario the mesh swaps should run in the invisible way. In this case the meshed have been deliberately coloured to make the swaps visible.