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Day/night switch – unity3d lightmaps switching made simple and easy

Posted by admin on July 10, 2014 in Unity3d

I have recently made a research on day/night cycle Unity assets. There are plenty of them both commercial and free. The most interesting and advanced one can be seen on this demo: http://youtu.be/YWLBMqY2SRQ. https://www.assetstore.unity3d.com/en/#!/content/5674 and one of the free ones based on runtime shadows and skybox transitions can be found here: http://www.galawana.com/unity3d-day-night-cycle-and-transition/ However there were […]

 
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Crossection/clipping tool

Posted by admin on July 7, 2014 in Unity3d

Here is a crossection/clipping tool I got published on the AssetStore some time ago. The tool operates on a collection of crosssection shaders which are the counterparts of selected basic Unity3d built-in shaders . The shaders on the object materials get substituted with these shaders and the user can manipulate the shader’s parameters moving the […]

 
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Branched tubework editor

Posted by admin on July 4, 2014 in Unity3d

This is a demo I made in Unity3d for a purpose of the testing of fluid flow in human organs. A simple tool for creating the geometry was needed. The demo tool I came up with  is capable of saving the files  in the common 3d formats like .obj or .dae  and also outputting it […]

 
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Simple mesh sculptor

Posted by admin on July 2, 2014 in Unity3d

This are just a few of assets and two demo scenes looking like a further development of the “Sculpt vertices” scene from Procedural Examples asset from Unity Tech demos. I have just added some tool options and tool gizmo and one step undo function. The tool – object interaction is based on the mesh collider […]

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