Difference between revisions of "CrossSection"

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[[Manual]]
[[Manual]]
[[Manual 3.0]]


[[Changelog]]
[[Changelog]]

Revision as of 00:41, 22 February 2022

What is CrossSection and what to expect

Asset Store page

Unity forum page

WebGL demo with 16 demo scenes - legacy renderpipeline

WebGL URP demo with 11 demo scenes

WebGL examples with 2 example scenes - legacy renderpipeline

WebGL URP examples with 2 example scenes

.apk demo download for Android with 16 demo scenes - legacy renderpipeline

Standalone Windows HDRP demo with 6 demo scenes included into package

Manual

Manual 3.0

Changelog

FAQ

How do I...

Reporting bugs

Troubleshooting

POLL

What render pipeline are you using or going to use with the CrossSection Asset?
You voted for "URP. " on 12 March 2022 at 02:52. You can change your vote by clicking a different answer below.
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1
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There were 2 votes since the poll was created on 20:49, 27 December 2021.
poll-id 0D79111A26881DA88B3B4E84BE5CEB33

What setup are you using or going to use?
You voted for "single plane capped section." on 18 February 2022 at 15:23. You can change your vote by clicking a different answer below.
0
1
0
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There was one vote since the poll was created on 22:07, 27 December 2021.
poll-id 45930838057A4331BB84B2D3FDF6F645

Do you find the cross-section selective outline effect useful?
You voted for "looks interesting and I might use it sometime" on 31 January 2022 at 14:26. You can change your vote by clicking a different answer below.
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1
0
There was one vote since the poll was created on 22:11, 27 December 2021.
poll-id 470CE9648A05D6C80FCD2DCC2006FBDC