What is CrossSection and what to expect

From CrossSection
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This is a tool for use inside Unity3d game engine to make cros-ssections across the GameObjects. The gameobject are supposed to be built from meshes organized in hierarchies. The asset contains cross-section shaders, as well as scripts and prefabs dedicated to apply these shaders and manipulate their properties. Several dozen of example scenes are also included.


To ensure best results, the meshes should be

  • closed
  • not intersect
  • and the best if they not even touch, but be separated a bit by some clearance

This means the most common 3D models might require some extra work, if a perfect result is needed.

But once you have the 3D model properly prepared - it only takes four simple steps to setup the single plane section on it. You can also see that in this video.