Difference between revisions of "Single Plane capped section with 4-steps setup from dedicated scene template"
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(Created page with " |left|1200px <br clear=all> |left|1200px <br clear=all> |left|1200px <br clear=all> |left|1200px <br clear=all> |left|1200px <br clear=all> File:crossSectionAssetCappedTemplateInstruction6...") |
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Create a scene from template - then it takes only 4 simple steps to setup single plane capped cross-section of 3d object. | |||
These steps are just two drags and three clicks. | |||
The single plane section setup is suitable for models created in cad programs that contain meshes which do intersect. | |||
The setup is basically the same in all rendering pipelines, the builtin, URP and HDRP. | |||
In case of URP and HDRP models for the cross-section should be placed on the special layer selected to be redrawn with additional shader passes. | |||
The templates are separate for the builtin, URP and HDRP pipelines. | |||
[[File:crossSectionAssetCappedTemplateInstruction.png||left|1200px]] | [[File:crossSectionAssetCappedTemplateInstruction.png||left|1200px]] |
Latest revision as of 11:05, 19 February 2024
Create a scene from template - then it takes only 4 simple steps to setup single plane capped cross-section of 3d object.
These steps are just two drags and three clicks.
The single plane section setup is suitable for models created in cad programs that contain meshes which do intersect.
The setup is basically the same in all rendering pipelines, the builtin, URP and HDRP.
In case of URP and HDRP models for the cross-section should be placed on the special layer selected to be redrawn with additional shader passes.
The templates are separate for the builtin, URP and HDRP pipelines.