Simple mesh sculptor
This are just a few of assets and two demo scenes looking like a further development of the “Sculpt vertices” scene from Procedural Examples asset from Unity Tech demos.
I have just added some tool options and tool gizmo and one step undo function.
The tool – object interaction is based on the mesh collider which gets updated once the tool gets lifted.
The mesh update involves some heavy processing, thus causing a short freeze on the tool lift up. A possible remedy would be to move this process to the second thread.
Making it work more precise would also require adding the mesh subdivision functionality.
Here is the download link:
and the screenshots linking to the appropriate demo scenes: