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Crossection/clipping tool
Posted by admin on July 7, 2014 in Unity3d
Here is a crossection/clipping tool I got published on the AssetStore some time ago. The tool operates on a collection of crosssection shaders which are the counterparts of selected basic Unity3d built-in shaders . The shaders on the object materials get substituted with these shaders and the user can manipulate the shader’s parameters moving the […]