Runtime user textures loading experiment

Posted by admin on January 7, 2012 in Unity3d

This is my second experiment related to loading of user textures.  The first one is simpler one and can be found here. The idea of this experiment is to allow the user to put his own textures from the local computer filesystem into the virtual environment and take the pictures of that. The example scene […]


SVG runtime importer for getting vector shapes into Unity

Posted by admin on August 8, 2011 in Unity3d

I needed to load some basic simple polygon shapes into Unity at runtime and get it there in form of the meshes.  There are already some resources on Unity Community Wiki on import of svg files, but they regard to rendering those files to textures. I was wondering whether I could rex make the scripts […]


Runtime bounding boxes in Unity

Posted by admin on July 6, 2011 in Unity3d

A Runtime bounding boxes example The Unity has its own bounding boxes buit in editor which show up when you manipulate the objects, like transform boxes and collider boxes, but those are unavailable at runtime. This project can help you to draw the bounding boxes ingame, using GL.Lines. The boxes get aligned to the local […]


Rubics cube

Posted by admin on May 30, 2011 in Unity3d

A Rubik’s cube scripting example I have recently came to an idea of a Rubic’s cube as a nice scripting example. Rubik® and Rubik’s Cube® are registered trademarks throughout the world of Seven Towns Limited. Seven Towns Limited is the exclusive licensee of copyright in the Rubik’s Cube puzzle. This post regards to Unity3d cube […]


Space configurator template

Posted by admin on May 3, 2011 in Unity3d

FPS games are fascinating, but unfortunately I feel I haven’t got enough creative capabilities I could to rely on to make any attempts to make a game on my own. Instead, I would prefer to make some utility applications. The simplest ones to make with Unity are the architectural walkthroughs and I have already done […]


My Unity3d experiments

Posted by admin on March 7, 2011 in Unity3d

A walkthrough navigation example Here is an example of a myth style kids game environmnent. There are two navigation modes embedded in. One is a walk mode and the other is an orbit mode. You can switch between them by double clicking the in the game window. The other choice is the way of mouse […]

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