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Runtime bounding boxes in Unity

Posted by admin on July 6, 2011 in Unity3d

A Runtime bounding boxes example The Unity has its own bounding boxes buit in editor which show up when you manipulate the objects, like transform boxes and collider boxes, but those are unavailable at runtime. This project can help you to draw the bounding boxes ingame, using GL.Lines. The boxes get aligned to the local […]

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